Design

Interactive design

Interactive design

Since the birth of e-learning it has been associated with clicking. This has led to certain scepticism, and many have asked for pedagogical substance. We have worked hard to meet this critique and have developed a project plan that does not grant cute animations any value perse, but rather incorporates them as part of the larger perspective. Good e-learning has a curriculum, a pedagogical approach that correlates to the course’s purpose and goal, and interactive functions that reinforces the relation between the course and the user’s working environment. Working with e-learning in this way creates conditions for organizing and measuring learning over time, and thereby foresee future needs and investments.

Power to the user

We believe in value-creating experiences, and consider interactive functions essential to form such experiences. This means that we grant power to the user, which has shown effective in triggering independent motivation that has led to results beyond the expected.

We also believe in the social aspect of learning and constantly explore new methods to spark interaction between course participants, both within the frame of the course and otherwise.
When we made an education on discrimination for The Swedish Public Radio we asked the user to respond to a range of questions – and thereafter gave them the answers of their colleagues. This function created a collective process where the individual learning process was contrasted to the larger context.